CLOSE COMBAT
Hand-to-hand combat should almost always be avoided. Given a zombie's
lack of speed, it is much easier to run (or walk quickly) than stand
and fight. However, it may be necessary to destroy a zombie at close
quarters. When this happens, split-second timing is critical. A wrong
move, a moment's hesitation, and you may feel cold hands gripping
your arm, or sharp, broken teeth biting into your flesh. For this reason
above all, choosing a close-combat weapon is more important than any
other in this section.
1. BLUDGEONS: When using a blunt weapon, the goal is to crush the brain (remember,
the only way to kill a zombie is by destroying its brain). This is not as
easy as it sounds. The human skull is one of the hardest, most durable
surfaces in nature. So, of course, is the zombie's.
Extreme force is needed to fracture, let alone shatter
it. However, this must be done, and done with a
single, well-placed blow. Missing your target or
failing to breach the bone will leave you with no
second chance.
The best bludgeon is a steel crowbar. Its relatively
lightweight and durable construction makes it ideal
for prolonged close combat. Its curved, semisharpened
edge also allows for a stabbing motion
through the eye socket, directly into the brain case. More than one survivor has reported killing zombies
in this manner. Another benefit of the crowbar is that
it may he necessary to pry open a door, shift a heavy
object, or perform other tasks for which it was originally
designed.
2. EDGED WEAPONS: Blades, in any form, have advantages and
disadvantages over bludgeons. Those
hat have enough strength to lit the
skull rarely stand up after many repetitions.
For this reason, slicing, particularly
decapitation, serves almost the
same function as a head blow. (Note: The
severed head of a zombie is still able to
bite and must be regarded as a threat.)
The advantage of slicing over bludgeoning
is that it can make killing a zombie unnecesssuy. In some cases,
I simply chopping off a limb or severing the spine is enough to disable an undead assailant. (Note: Severing a limb also brings the possibility
of contact with the virus through the exposed area.)The civilian ax can easily crush a zombie's skull, smashing through
bone and brain in one swing. Decapitation is equally easy, which is
why the ax has been the favored tool of executioners for centuries.
Connecting with a moving head, however, might be difficult.
Furthermore, if the swing ends in a total miss, you might be taken off
balance.
The smaller, one-handed hatchet is a good weapon of last resort. If
you find yourself cornered, and larger weapons are useless, a hatchet
blow will more than take care of an attacker.
The sword is the ideal edged weapon, but not every kind will suffice.
The sword is the ideal edged weapon, but not every kind will suffice.Single-handed long swords allow you a free hand for other tasks
such as opening a door or defending your body with a shield. Their
only drawback is the lack of swinging power. One arm may not have
the strength to slice through the thick cartilage between bones. Another
drawback is its user's notorious lack of accuracy. Scoring a flesh
wound anywhere on the body of a living opponent is one thing.
Making an exact, clean chop through the neck is something else altogether.
Double-handed swords could be considered the best in their class,
providing the strength and accuracy for perfect decapitation. Of this
type, the Japanese Samurai Katana ranks first. Its weight (three to five
pounds) is perfect for long-term conflicts, and its blade can sever the
toughest organic fiber.
The Japanese Ninjite boasts a two-handed grip and, in genuine models,
renowned tempered steel. Both factors make it a superior weapon.
The common machete, because of its size, weight, and availability, is
probably your best choice. If possible, the military type usually
sold at the surplus stores. Its steel tends to be of a higher quality, and
its blackened blade helps concealment at night.
3. MISCELLANEOUS HAND WEAPONS: Spears, pikes, and tridents serve to skewer a zombie, keeping it out of
reach but not necessarily scoring a kill. The chance of an eye-socket
stab is possible, but remote.
Knives are always useful, serving a variety of functions in a range
of situations. Unlike a hatchet, they can kill a zombie only when the
blade is stabbed through the temple, eye socket, or base of the skull.
On the flip side, knives almost always weigh less than hatchets and,
therefore, are better if you are on the move. When choosing a knife,
make sure the blade is no more than six inches long and always
smooth. Avoid serrated knives and saw-blade combinations found in
survival knives, as they tend to become lodged in their victims.
The trench spike is, without a doubt, the best compact anti-zombie
weapon on earth. It is a combination of a seven-inch steel spike for a
blade and brass knuckles for a handle. It was developed during the
vicious hand-to-hand combat of World War I and it was
designed to stab downward, through an enemy's steel helmet.
4. POWER TOOLS: Popular fiction has shown us the awesome, brutal power of the chainsaw.
Its lightning-quick, rotating teeth can easily slice through flesh
and bone, making the strength and skill required for manual weapons unnecessary. However, chainsaws and similar powered devices
rank extremely low on the list of practical zombie-killing weapons. For
starters, their fuel supply is finite. Once drained, they provide as much
protection as a hand-held stereo. Carrying extra fuel or power cells leads to the second inherent problem: weight. Like any machine, another problem is noise. A
chainsaw's distinctive roar, even if running for just a few seconds, will
be enough to broadcast to every zombie within earshot, "Dinner is
served!"
SLINGS AND ARROWS
It is a commonly held notion that using non-firearm ballistics such as
bows and slingshots are a waste of energy and resources. In most
cases, this is true. However, if used properly, such a weapon will
enable you to score a kill at long range with little or no sound.
1. The SLINGSHOT: A descendant of the leather strap, the modem slingshot has at least ten
times the accuracy of its ancestor, the sling. What it lacks is punch.
Small projectiles fired from a modem slingshot simply do not have the
force, even at minimum range, to penetrate a zombie's skull. Using this
weapon might serve only to alert a ghoul to your presence.
2. The LONG OR COMPOUND BOW: To be blunt, hitting a zombie
through the head with an arrow is
an extremely difficult feat. Even
with compound bows and modem
sights, only experienced archers
have a chance of making a direct
shot. The only practical use for
this weapon is the delivery of
incendiary arrows. For starting
fires silently, at long distance, nothing works better than a flaming arrow. This manner of attack can,
and has, been used to set undead individuals on fire. The targeted zombie
will not know enough to pull the arrow from its body and might,
given the right circumstances, bum other ghouls before succumbing to
the flames.
3. THE CROSSBOW: The power and accuracy of a modem crossbow can send a "bolt"
(crossbow arrow) clean through a zombie's skull at over a quarter mile.
Small wonder it has been dubbed "the perfect silent killer."
Marksmanship is important, hut no more so than with a rifle. The crossbow is a sniper's weapon, not a crowd-stopper.
FIREARMS
Of all the weapons discussed in this book, nothing is more important
than your primary firearm. Keep it cleaned, keep it oiled, keep it
loaded, keep it close. With a cool bead, steady band, and plenty of
ammunition, one human is more than a match for an army of zombies.
Choosing a firearm must be an exact science, with every variable
considered. What is your primary goal: defense, attack, or flight? What
outbreak class are you facing? How many people, if any, are in your
group? What environment is your battleground? Different firearms
serve different functions. Almost none serve all. Selecting the perfect
tools means dispelling conventional doctrines of warfare that have
worked so well against our fellow humans. Sadly, we know all too well
how to kill each other. Killing zombies-that's another story.
1. THE HEAVY MACHINE GUN: Since World War I, this invention has revolutionized human conflict.
Its mechanism allows a storm of lead to be discharged in seconds.
These tactics may be invaluable on the human battlefield but are a
feckless waste against the living dead. Remember, yon are going for a
head shot: one bullet, precisely placed. But what about the
massive body damage caused by these weapons? Won't a machine gun
have enough punch to rip a body in half,
For
one, the chance of dismembering a zombie is slight and therefore
requires large amounts of ammunition. For another, unless the brain is
destroyed, the zombie itself is still alive-crippled, yes, perhaps even
immobile, but still alive. Why give yourself the unnecessary need of
having to finish off a mass of writhing and potentially dangerous body
parts?
2. THE ASSAULT RIFLE: This weapon was invented originally to bridge the gap between the
rifle and submachine gun, offering both range and rapid fire. Wouldn't
these traits make it ideal against the undead? Not really. Although
range and accuracy are needed, rapid fire, as we've seen, is not. Even
though an assault rifle can be set for semiautomatic, just like a submachine
gun, the temptation to go full auto still exists, as it does with
a submachine gun. The U.S. Army M16Al is considered by many to
be the worst assault rifle ever invented. Its overcomplicated mechanism is both difficult to clean and prone to jamming. On the opposite end of the spectrum, the Soviet AK-47 is considered
the best assault rifle ever made. Although heavier than the M16
and possessing a considerably harder
kick, this weapon is famous for its rugged efficiency and sturdy construction. Again, although the assault rifle is not
ideal for defense against the living dead, a member of the AK-47 family
will be your best bet.
3. THE SEMIAUTOMATIC RIFLE: Since its debut, this weapon has shown itself to be a superior zombie
killer. For close combat or for people on the run, the
semiautomatic carbine serves the same function as the larger model.
Although possessing half the range, the carbine tends to be lighter and
easier to carry, and uses smaller ammunition. Either type will serve
you well, depending on the situation. When choosing a semiautomatic
weapon, the World War II M1 Garand or M1 Carbine are, in many
ways, superior to contemporary weapons.
4. THE SHOTGUN: At close range against human attackers, this weapon reigns supreme.
Against the living dead, this is not entirely true. A good twelve-gauge
shotgun can literally blow a zombie's head off. However, the longer
the range, the greater the pellet dispersal pattern, and the lesser chance
of skull penetration. A solid slug would have the same effect as a rifle,
even at greater range (provided the barrel is long enough), but in that
case, why not just use a rifle? What shotguns do possess is stopping
power. The scattering shot acts as a solid wall, whereas a rifle bullet
might pass clean through or miss the target altogether. If you are cornered,
or on the run, and need time to escape, a good shotgun blast can
send several zombies sprawling. The downside of a shotgun is that the
large, twelve-gauge shells are bulky and therefore burdensome when
traveling and leave less room for other equipment. This must be considered
if a long journey is required.
5. THE PISTOL: How
useful is this cultural icon against a swarm of newly risen flesh-eaters?
In truth, not very. Unlike our fictional heroes, the average person may
have difficulty hitting anything, let alone something as small and
mobile as a zombie's head. Throw in the obvious emotional strain of
undead combat, and the possibility of a successful shot ranks one step
above negotiating with your attacker. Studies have shown that of all
wasted ballistic wounds-e.g., those that struck a zombie in a nonlethal
way-73 percent came from some type of handgun. If your primary weapon is a carbine, this adds the
possibility of shared ammo and lighter load. For these reasons, a pistol
should always be carried when confronting ghouls, but as a backup
only.
6. .22-CALIBER RIMFIRE WEAPONS: These weapons (rifle or pistol) fire a round no wider than a few millimeters
and no longer than an inch. In an attack by the undead, however, the diminutive .22 rimfire stands
proudly alongside its heavier cousins. The small size of its rounds
allows you to carry three times as much ammunition. This also makes
the weapon itself lighter, a godsend on long treks through ghoul infested
territory. The ammunition is also easy to manufacture and
plentiful throughout the country. A ghoul taking a round to the chest would not even he slowed, let alonei stopped, by this puny projectile. Another problem is the lack of skull
penetration at longer ranges. With a .22, you might have to get a little
too close for comfort, a fact that could increase stress and degrade the
odds of a kill. By the same token, the lack of power in a round fired
by a .22 has been called a blessing in disguise. Without the force to
punch through the back of a zombie's skull, .22 bullets have been
known to ricochet inside the brain case, doing as much damage as any
.45. So when it comes time to arm yourself against a looming zombie
menace, do not discount the small, almost toylike nature of this nimble,
efficient firearm.
EXPLOSIVES
Question: What could be better than hurling a hand grenade at a mass
of approaching zombies? Answer: almost anything. Anti-personnel
explosives kill mainly by shrapnel, metal shards tearing through vital
organs. As this will not affect zombies, and the chance of shrapnel penetrating
the skull is slim, grenades, bombs, and other explosive tools
are inefficient weapons.
These devices should not be completely discounted, though. For
blasting through doors, creating instant barricades, or even scattering
zombie mobs, nothing works better than a jar of gunpowder.
FIRE
The living dead have no fear of fire. Waving an open flame in a ghoul's
face will do nothing to slow or impede its advance. Zombies who have
caught fire will neither notice nor react to the engulfing flames in any
way. Too many humans have met with tragedy forfailing to understand
that fire is no deterrent to zombies!
As a weapon, however, fire is still humanity's greatest ally.
Complete incineration is the best way to destroy a zombie once and for
all. Burning eliminates not only the body but all traces of Solanum.
However, don't think a flamethrower and several Molotov cocktails
are the solution to all your problems. In actual combat, fire can be as
deadly a threat as it is a protector.
Flesh-human, undead, or othenvise-takes a long time to burn. In
the minutes or hours before a blazing zombie succumbs, it will become
a walking-or to be perfectly accurate, a shambling-torch. Several
cases have been recorded in which burning ghouls have done more
damage, even caused more deaths, than they would have with only
their fingernails and teeth.
Fire itself has no loyalty. Consider the flammable nature of your
surroundings, the chance of smoke inhalation, the possibility that a
blaze will act as a beacon for other zombies. All these factors must be
considered before such a powerful and unpredictable weapon is
unleashed.
For this reason, fire is mainly considered an attack or flight weapon,
and rarely used for static defense.